Yes, the game economy is complex enough that some people actually use spreadsheets. The heightened challenge that other players provide over some AI is nice, because it makes it so much sweeter when you beat a gatecamp or a mining gank. If you get killed, you should always have many other ships to fly somewhere safe, even if you're nowhere near being good at PvP. "Losing six months of work" is just nonsense. Yes, if you stuff everything you have into a ship all at once and fly out into the void, you can lose it all. ![]() The vast majority of Eve players are mature and even helpful. This complaint is not about the game, but about a small subset of gamers found in all multiplayer games. You will blunder into bad situations, but is there an MMO where you can't end up in a place far above your level, and is it really fun for a game to be a nice, safe "playpen"? Yes, there are griefers who enjoy being flamed at by angry players. What fun is a game without it? But you can pick your level of danger. Some places are like Kansas City, others are like Tombstone, Arizona. ![]() ![]() Though many features have been added, the game play has remained consistent for over a decade, making for a complex but knowable game. A consistent sandbox game unfairly maligned for not being "progression on rails" CCP refuses to dumb down the game for casual subscriptions that would end up being short term anyway.
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